Categories
Game Development Personal Life

2013

Holidays are gone. For me they didn’t even start, I kept working on my big project: going the indie way.
This year I decided to take part in One Game A Month, a competition requiring to release at least twelve game a year.
I know most of them will be simple games like the ones I make during game jams/competitions but I hope to release at least one, maybe two, commercial games.
That’s it, I want nothing more from my 2013, only a bunch of games.

Stay tuned!

By Andrea Giorgio "Muu?" Cerioli

Italian dad, developer, designer, maker who loves everything in technology: AI, Machine Learning, LLMs, mechanics, electronics, IT, 3D printing.

Leave a Reply

Your email address will not be published. Required fields are marked *

This site uses Akismet to reduce spam. Learn how your comment data is processed.